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Post by rogerdob on Jun 21, 2014 16:07:09 GMT -8
I noticed on the list of "Real 3D" vs. "Fake 3D" that most animated films were listed under "Real 3D." And my question is this...aren't animated films converted to 3D? After all, animated characters are not real and do not exist in the real world and therefore cannot be photographed with two lenses and cameras. Does anybody know if animated films are converted to 3D using a superior process than "Fake 3D" films use?
Anyway...I love this forum and the fact that there is a site which attempts to help us to know which films are 3D converted (I hate them and won't go to them!).
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ab
New Member
Posts: 9
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Post by ab on Jun 23, 2014 12:51:03 GMT -8
Computer-animated films can be real. CGI is the simulation of a camera- the computer makes a picture of what a camera would see in the scene. If you simulate two cameras (one for each eye), you've got real 3D. Real 3D of a fake scene, but it's really what you'd see if you could be there.
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Post by veggiet on May 24, 2015 17:54:35 GMT -8
3D conversion of animation would be like "Beauty and the Beast," (which had quite a few glaring 3D goofs, and an odd "rough" look. That made me think that they redrew every frame, even though the behind the scenes said they used the basic 2D conversion)
Toy Story on the other hand, I believe was re-rendered with a dual virtual-camera setup, it did look nice in the theatre even though it was still clear that it wasn't original framed with 3D in mind.
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Post by roxics on Jan 8, 2016 8:46:56 GMT -8
3D Animation is natively 3D. They are virtual objects that are created much like you would create an object in real life, except they exist only in a computer. They can be seen from any angle you choose. You can twist them and turn them and move around them. Much like you can pick up any object in real life and move it around and see all of it's sides or move around it yourself. With 2D animation what you see is all that exists, just like a drawing on a piece of paper. You will never see different sides unless you draw different sides of it. So with 3D animated movies they are typically rendered usuing a single virtual camera for a 2D screen. But they can be rdnered out using a 3D camera (two camereas) for a 3D look.
3D objects are actually more 3D than movies that are shot in 3D because they exist as objects with all sides. So when we move into virtual reality movies where you get to be the camera person and move around the scene, those objects will be seen like you see objects in real life, unlike 3D movies where the angle and view are set for you and no matter how much you move around you won't see different angles.
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Post by Thm on Feb 7, 2016 12:50:01 GMT -8
The main thing is: A realistic (perspectively correct) drawn animation even for 2d will be created/constructed as a 3d model in the first place then a raytracer renders the picture. Same for non-existing landscape/building/machines whatsoever that are special effects in real film.
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